Resume


Dwight Jeffress
3D Animation and Game Artist
Address: 1505 Bradford Dr., Greenwood MO, 64034
Phone: 816-589-4541
Demo Reel:

Talented and proficient 3D Animation Artist ready to demonstrate a diversified portfolio of skills and proficiencies with a strong background in engineering and design that spans over a decade.  Offers a formidable expertise in modifying computer video games; specifically code writing, texture modification, and model manipulation.  Positive, enthusiastic attitude with a penchant for learning and an eager willingness to engage in new software and skill sets.

QUALIFICATIONS
  • Excellent Academic Record - achieved 3.8 GPA
  • Familiarity with team environments, allocation of manpower, forming scopes of work and monitoring budgets and schedules and meeting milestones on projects
  • Strong working knowledge of Adobe Photoshop and Autodesk Maya, basic knowledge of Autodesk 3DS Max, Adobe Illustrator, After Effects
  • Excellent with Computer Video Game design and modification
  • Familiarity with database structures, modification and upkeep

EDUCATION
Johnson County Community College - Overland Park, KS                  (Spring 2010 - Current)
Associates AS – 3D Animation and Game Art (Graduating May 2013)
               GPA – 3.8 cumulative
Dean’s List Recipient

Long View Community College – Lee Summit, MO                              (Fall 1991 – Fall 1993)
               Associates AS – Drafting

Relative Courses:
  • Game Level Design - UDK level design, Maya created assets, Effects and Triggers
  • Advanced Animation and Effects -Particles, N-Cloth, Organic Modeling of Human Head, Architectural Interiors and Exteriors.
  • Animation Capstone -Game Character modeling and animation
  • Game Art Assets - Developing Game Assets working under poly budget limitations
  • Character Animation - 30 second short, Walk and Run cycles with rigged character

Skills/Software
  • Autodesk Maya -High Poly Modeling for Entertainment, Low Poly Modeling for Games, Animation
  • ZBrush - Mesh Sculpting, UV’s
  • Adobe Creative Suite (Photoshop, After Effects, Illustrator, etc.) - Texturing, Concept Art, Digital Art, Game Art, Diagrams, Composting
  • UDK - Game Level Design
  • Autodesk AutoCad - 2-D Orthographic Scaled Design Drawings

PROFESSIONAL EXPERIENCE
BURNS & McDONNELL ENGINEERING, Kansas City, Missouri                2005 to 2010
Instrumentation and Controls Designer
Coordinated drafting manpower, led design efforts, followed schedules closely to meet project milestones, attended weekly status team meetings with engineers for design task priorities, monitored hours for project tasks to avoid budget overruns, worked with other disciplines on expediting necessary design information required to move tasks forward, oversaw package assembly and quality, a Design resource for less experienced drafters and designers by providing guidance on industry design and drafting standards for related engineering drawings, provided assistance with CADD and design software programs, fielding questions from coworkers to minimize potential downtime

BAYER CROPSCIENCE, Kansas City, Missouri                                           1998 to 2005
Instrumentation and Controls Designer
Served on maintenance engineering projects and DCS conversion projects for an existing chemical herbicide production facility, working individually and as part of a design team completing engineering and construction projects within aggressive budgetary and scheduling limits, coordinated drafting manpower and construction projects, focusing on efficient work practices to meet project benchmarks, partnered closely with plant maintenance technicians, construction contractors and engineers coordinating construction projects.              

BURNS & McDONNELL ENGINEERING, Kansas City, Missouri                1994 to 1998
Electrical Drafter

TWA, North Kansas City, Missouri                                                              1994     
Avionics Drafter

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